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Assaultcube controller
Assaultcube controller













assaultcube controller
  1. #Assaultcube controller code
  2. #Assaultcube controller plus

That's a CPlayer object, so the variable holding 0x00C9A000 is a "pointer to CPlayer" which means the variable holding 0x0050F4F4 is a "pointer to pointer to CPlayer". That means the type of the original variable holding 0x0050F4F4 is "pointer to pointer to something".įinally, you can look at what resides at address 0x00C9A000.

assaultcube controller

Since that is a memory address, the type of that data is "pointer to something". What resides at address 0x0050F4F4? Another memory address: 0x00C9A000. If you dereference *ADDR_Player + offset:ĬPlayer* pPlayer = *(CPlayer*) ADDR_Player but this is incorrect and I don’t understand why the correct one is casted to a double pointer:Ġx0050F4F4 is a memory address, so the type of a variable holding that value would be a "pointer to something", but a pointer to what? What I don’t understand is why did they cast ADDR_Player to a pointer to a pointer of type CPlayer? How is it a double pointer?Ġx0050F4F4 -> 0x00C9A000 = 13202112 (random value) Then 0x00C9A000 + F8 = 0x00C9A0F8 will give us the dynamic address of healthĬPlayer* pPlayer = *(CPlayer**) ADDR_Player We have 0x0050F4F4 (static local player pointer) which points to 0x00CA9000 (dynamic player object address) Here are the addresses found with Cheat Engine from searching the health value. But if you wish to redistribute/use/modify it in a different way you will need to adhere to the licenses for the packages that you are using.Will be using the game Assault Cube as an example. The ENTIRE AssaultCube package MAY be redistributed as mentioned above. This game consists of many different packages with different licenses. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.ĪssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred. You may re-compress using different archival formats (i.e. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.ĪssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. For 1.1 testing the list comes to: Robtics, TheCrema, RIPBillyMays, Ronald_Reagan. Topher (Death Illustrated) Some crosshairs.Īttila “Antiklimax“ Feher Amazing new sniper scope.ĭarren “HitmanDaz” Pattenden Playermodels.Īlso thanks to kurtis84, player1, quase, exis, talou, and others for testing. Jamz Server hosting, financial support, active war against the cheaters. R4zor and others AssaultCube Community Map Pack Pwnage Ladder server hosting and tournaments organization.

#Assaultcube controller code

GeneralDisarray Code advice, 1.1 voice com, and scripts.ĭrakas Ladder server hosting and tournaments organization. Kirin Code contributions and fixes, client stuff, advice. Gibstick Scripts and miscellaneous fixes. KanslozeClown Code contributions and advice.įrançois “Brett” Villars Extensive play testing. Grenadier (aurhat) Small code contributions/fixes. Julian “absinth” Mayer Packaging AssaultCube for Mac. Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine.Īndrew “Arghvark” Davis Previous project leader, game concept, code.Įlliot “Verbal_” Lockwood Q&A, advisor, lead tester, pro-coffee service.

#Assaultcube controller plus

Shane Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.ĭogDancing Map: ac_shine, ac_scaffold, plus textures. Stef Bug fixes, additional code, server stuff, new modes. Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. Inactive Developers and Project ConsultantsĪdrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code. Mr.Floppy Maps, textures, models and map management Sebastian “aerkefiende” NSIS (Windows-Installer), VisualStudio "2K.x", and more Toca Mapmodels, sounds, textures, documentation, other stuff. Lee “eihrul” Salzman Coder, OpenGL expert, Enet Library, Cube2 backporting. Nigel “RandumKiwi” Maps, documentation, tester, team janitor.īrahma Coder, anti-cheat, analysis and community liason. Report bugs on the SourceForge bug tracker.įlowtron Universal team member, additional code, admin, community chief. Help and discussions on the AssaultCube forum.ĭevelopment, testing and gaming on IRC #assaultcube on Quakenet.















Assaultcube controller